0.44.0
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#include <igor/audio/iAudio.h>
#include <igor/data/iAABox.h>
#include <igor/data/iAACube.h>
#include <igor/data/iBone.h>
#include <igor/data/iFrustum.h>
#include <igor/data/iIntersection.h>
#include <igor/data/iJoint.h>
#include <igor/data/iItemData.h>
#include <igor/data/iPlane.h>
#include <igor/data/iRay.h>
#include <igor/data/iSkeleton.h>
#include <igor/data/iQuadtree.h>
#include <igor/generation/iContouringCubes.h>
#include <igor/generation/iLSystem.h>
#include <igor/generation/iPerlinNoise.h>
#include <igor/renderer/iRenderer.h>
#include <igor/renderer/iView.h>
#include <igor/layers/iLayer.h>
#include <igor/layers/iLayerWidgets.h>
#include <igor/layers/iLayerProfiler.h>
#include <igor/physics/iPhysics.h>
#include <igor/physics/iPhysicsMaterialCombo.h>
#include <igor/resources/iResourceManager.h>
#include <igor/resources/material/iMaterial.h>
#include <igor/resources/shader_material/loader/iShaderMaterialIO.h>
#include <igor/resources/shader_material/iShaderMaterialFactory.h>
#include <igor/resources/mesh/iMeshBuilder.h>
#include <igor/resources/mesh/iMeshBuilderUtils.h>
#include <igor/resources/profiler/iProfiler.h>
#include <igor/resources/sprite/iSprite.h>
#include <igor/resources/texture/iPixmap.h>
#include <igor/resources/texture/iTextureFont.h>
#include <igor/resources/texture/iTextureFactory.h>
#include <igor/resources/model/iModelFactory.h>
#include <igor/resources/project/iProject.h>
#include <igor/scene/iScene.h>
#include <igor/scene/iSceneFactory.h>
#include <igor/scene/nodes/iNode.h>
#include <igor/scene/nodes/iNodeAudioListener.h>
#include <igor/scene/nodes/iNodeAudioSource.h>
#include <igor/scene/nodes/iNodeCamera.h>
#include <igor/scene/nodes/iNodeEmitter.h>
#include <igor/scene/nodes/iNodeLight.h>
#include <igor/scene/nodes/iNodeLODSwitch.h>
#include <igor/scene/nodes/iNodeLODTrigger.h>
#include <igor/scene/nodes/iNodeManager.h>
#include <igor/scene/nodes/iNodeMesh.h>
#include <igor/scene/nodes/iNodeModel.h>
#include <igor/scene/nodes/iNodeParticleSystem.h>
#include <igor/scene/nodes/iNodePhysics.h>
#include <igor/scene/nodes/iNodeSkyBox.h>
#include <igor/scene/nodes/iNodeSwitch.h>
#include <igor/scene/nodes/iNodeTransform.h>
#include <igor/scene/nodes/iNodeWater.h>
#include <igor/scene/traversal/iNodeVisitorBoundings.h>
#include <igor/scene/traversal/iNodeVisitorPrintTree.h>
#include <igor/scene/traversal/iNodeVisitorRenderColorID.h>
#include <igor/system/iApplication.h>
#include <igor/system/iKeyboard.h>
#include <igor/system/iMouse.h>
#include <igor/system/iTimer.h>
#include <igor/system/iTimerHandle.h>
#include <igor/system/iWindow.h>
#include <igor/events/iEventECS.h>
#include <igor/events/iEventKeyboard.h>
#include <igor/events/iEventMouse.h>
#include <igor/events/iEventWindow.h>
#include <igor/events/iEventScene.h>
#include <igor/entities/iEntity.h>
#include <igor/entities/iEntitySystemModule.h>
#include <igor/terrain/iVoxelTerrain.h>
#include <igor/terrain/iVoxelTerrainMeshGenerator.h>
#include <igor/terrain/data/iVoxelBlock.h>
#include <igor/terrain/data/iVoxelData.h>
#include <igor/terrain/tasks/iTaskGenerateVoxels.h>
#include <igor/terrain/tasks/iTaskPropsOnVoxels.h>
#include <igor/threading/iTaskManager.h>
#include <igor/threading/tasks/iTask.h>
#include <igor/threading/tasks/iTaskGenerateThumbnails.h>
#include <igor/simulation/iParticleSystem2D.h>
#include <igor/ui/iDrag.h>
#include <igor/ui/iWidgetManager.h>
#include <igor/ui/actions/iAction.h>
#include <igor/ui/actions/iActionManager.h>
#include <igor/ui/dialogs/iDialogColorChooser.h>
#include <igor/ui/dialogs/iDialogColorGradient.h>
#include <igor/ui/dialogs/iDialogDecisionBox.h>
#include <igor/ui/dialogs/iDialogFileSelect.h>
#include <igor/ui/dialogs/iDialogGraph.h>
#include <igor/ui/dialogs/iDialogIndexMenu.h>
#include <igor/ui/dialogs/iDialogMessageBox.h>
#include <igor/ui/dialogs/iDialogMenu.h>
#include <igor/ui/theme/iWidgetDefaultTheme.h>
#include <igor/ui/widgets/iWidgetButton.h>
#include <igor/ui/widgets/iWidgetCheckBox.h>
#include <igor/ui/widgets/iWidgetColor.h>
#include <igor/ui/widgets/iWidgetColorGradient.h>
#include <igor/ui/widgets/iWidgetGraph.h>
#include <igor/ui/widgets/iWidgetGroupBox.h>
#include <igor/ui/widgets/iWidgetLabel.h>
#include <igor/ui/widgets/iWidgetMenu.h>
#include <igor/ui/widgets/iWidgetMenuBar.h>
#include <igor/ui/widgets/iWidgetNumberChooser.h>
#include <igor/ui/widgets/iWidgetPicture.h>
#include <igor/ui/widgets/iWidgetScroll.h>
#include <igor/ui/widgets/iWidgetSelectBox.h>
#include <igor/ui/widgets/iWidgetSlider.h>
#include <igor/ui/widgets/iWidgetSpacer.h>
#include <igor/ui/widgets/iWidgetLineTextEdit.h>
#include <igor/ui/widgets/iWidgetTextEdit.h>
#include <igor/ui/widgets/iWidgetSplitter.h>
#include <igor/ui/widgets/iWidgetViewport.h>
#include <igor/ui/user_controls/iUserControlColorChooser.h>
#include <igor/ui/user_controls/iUserControlFileChooser.h>
#include <igor/ui/user_controls/iUserControlTreeView.h>
#include <igor/ui/user_controls/iUserControlTextureChooser.h>
#include <igor/ui/user_controls/iUserControlMaterialChooser.h>
#include <igor/ui/user_controls/iUserControlShaderMaterialChooser.h>
#include <igor/ui/layouts/iWidgetBoxLayout.h>
#include <igor/ui/layouts/iWidgetDockingLayout.h>
#include <igor/ui/layouts/iWidgetGridLayout.h>
#include <igor/ui/layouts/iWidgetFixedGridLayout.h>
#include <igor/resources/texture/iThumbnailCache.h>
#include <igor/iVersion.h>
#include <iaux/data/iaColor3.h>
#include <iaux/data/iaColor4.h>
#include <iaux/data/iaConvert.h>
#include <iaux/data/iaKeyFrameGraph.h>
#include <iaux/data/iaString.h>
#include <iaux/data/iaSphere.h>
#include <iaux/data/iaRectangle.h>
#include <iaux/math/iaBSpline.h>
#include <iaux/math/iaMatrix.h>
#include <iaux/math/iaRandomNumberGenerator.h>
#include <iaux/math/iaRandom.h>
#include <iaux/math/iaVector2.h>
#include <iaux/math/iaVector3.h>
#include <iaux/math/iaMath.h>
#include <iaux/system/iaFile.h>
#include <iaux/system/iaConsole.h>
Namespaces | |
namespace | igor |
resource parameters texture unit 3 | |
Functions | |
void | igor::startup () |
void | igor::shutdown () |