0.44.0
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#include <igor/data/iAABox.h>
#include <igor/data/iAACube.h>
#include <igor/renderer/buffers/iInstancingBuffer.h>
#include <igor/resources/shader_material/iShaderMaterial.h>
#include <igor/resources/module/iModule.h>
#include <igor/resources/texture/iTextureFont.h>
#include <igor/resources/sprite/iSprite.h>
#include <igor/resources/mesh/iMeshBuffers.h>
#include <igor/resources/mesh/iMesh.h>
#include <igor/resources/material/iMaterial.h>
#include <iaux/data/iaColor4.h>
#include <iaux/data/iaRectangle.h>
#include <iaux/data/iaCircle.h>
#include <iaux/math/iaMatrix.h>
#include <iaux/math/iaVector2.h>
#include <deque>
#include <igor/renderer/iRenderer.inl>
Classes | |
class | igor::iRenderer |
struct | igor::iRenderer::iRendererStats |
Namespaces | |
namespace | igor |
resource parameters texture unit 3 | |