0.44.0
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#include <igor/terrain/iVoxelTerrain.h>
#include <igor/scene/nodes/iNodeLODTrigger.h>
#include <igor/scene/nodes/iNodeManager.h>
#include <igor/system/iApplication.h>
#include <igor/terrain/data/iVoxelBlock.h>
#include <igor/threading/iTaskManager.h>
#include <igor/scene/nodes/iNodeTransform.h>
#include <igor/scene/nodes/iNodeLODSwitch.h>
#include <igor/scene/nodes/iNodeModel.h>
#include <igor/scene/nodes/iNodeMesh.h>
#include <igor/scene/iScene.h>
#include <igor/resources/shader_material/iShaderMaterial.h>
#include <igor/resources/iResourceManager.h>
#include <igor/physics/iPhysics.h>
#include <igor/physics/iPhysicsBody.h>
#include <igor/resources/mesh/iMesh.h>
#include <igor/resources/model/iModelFactory.h>
#include <igor/generation/iContouringCubes.h>
#include <igor/generation/iPerlinNoise.h>
#include <igor/data/iIntersection.h>
#include <igor/terrain/tasks/iTaskGenerateVoxels.h>
#include <igor/terrain/tasks/iTaskVoxelTerrain.h>
#include <igor/terrain/operations/iVoxelOperationBox.h>
#include <igor/terrain/operations/iVoxelOperationSphere.h>
#include <igor/renderer/iRenderer.h>
#include <iaux/data/iaConvert.h>
#include <iaux/system/iaConsole.h>
Namespaces | |
namespace | igor |
resource parameters texture unit 3 | |
Macros | |
#define | HIGHER_NEIGHBOR_LOD_XPOSITIVE 0x20 |
#define | HIGHER_NEIGHBOR_LOD_XNEGATIVE 0x10 |
#define | HIGHER_NEIGHBOR_LOD_YPOSITIVE 0x08 |
#define | HIGHER_NEIGHBOR_LOD_YNEGATIVE 0x04 |
#define | HIGHER_NEIGHBOR_LOD_ZPOSITIVE 0x02 |
#define | HIGHER_NEIGHBOR_LOD_ZNEGATIVE 0x01 |
Variables | |
iaVector3I | igor::childOffsetPosition [8] |
#define HIGHER_NEIGHBOR_LOD_XNEGATIVE 0x10 |
#define HIGHER_NEIGHBOR_LOD_XPOSITIVE 0x20 |
#define HIGHER_NEIGHBOR_LOD_YNEGATIVE 0x04 |
#define HIGHER_NEIGHBOR_LOD_YPOSITIVE 0x08 |
#define HIGHER_NEIGHBOR_LOD_ZNEGATIVE 0x01 |
#define HIGHER_NEIGHBOR_LOD_ZPOSITIVE 0x02 |