0.44.0
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#include <iEntitySystem.h>
Inherited by igor::iAnimationSystem, igor::iBehaviourSystem, igor::iQuadtreeSystem, igor::iTransformHierarchySystem, and igor::iVelocitySystem.
Public Member Functions | |
iEntitySystem ()=default | |
virtual | ~iEntitySystem ()=default |
virtual void | update (const iaTime &time, iEntityScenePtr scene)=0 |
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default |
does nothing
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virtualdefault |
does nothing
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pure virtual |
updates system
Implemented in igor::iAnimationSystem, igor::iBehaviourSystem, igor::iQuadtreeSystem, igor::iTransformHierarchySystem, and igor::iVelocitySystem.