0.44.0
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#include <iTransformHierarchySystem.h>
Inherits igor::iEntitySystem.
Public Member Functions | |
iTransformHierarchySystem ()=default | |
~iTransformHierarchySystem ()=default | |
void | update (const iaTime &time, iEntityScenePtr scene) override |
Public Member Functions inherited from igor::iEntitySystem | |
iEntitySystem ()=default | |
virtual | ~iEntitySystem ()=default |
virtual void | update (const iaTime &time, iEntityScenePtr scene)=0 |
sprite render system
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default |
does nothing
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default |
does nothing
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overridevirtual |