0.44.0
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#include <igor/igor.h>
#include <igor/resources/config/iConfigReader.h>
#include <iaux/iaux.h>
#include <iaux/system/iaDate.h>
Namespaces | |
namespace | igor |
resource parameters texture unit 3 | |
Macros | |
#define | G iaForegroundColor::Green |
#define | W iaForegroundColor::Blue |
#define | C1 iaForegroundColor::Green |
#define | C2 iaForegroundColor::Green |
#define | M iaForegroundColor::Green |
#define | T iaForegroundColor::White |
#define | R iaForegroundColor::Red |
Functions | |
void | igor::printInfo () |
void | igor::createModules () |
void | igor::destroyModules () |
void | igor::startup () |
void | igor::shutdown () |
Variables | |
const std::vector< iaString > | IGOR_SUPPORTED_SPRITE_EXTENSIONS = {"sprite"} |
const std::vector< iaString > | IGOR_SUPPORTED_TEXTURE_EXTENSIONS = {"png", "jpg"} |
const std::vector< iaString > | IGOR_SUPPORTED_SHADER_MATERIAL_EXTENSIONS = {"smat"} |
const std::vector< iaString > | IGOR_SUPPORTED_MATERIAL_EXTENSIONS = {"mat"} |
const std::vector< iaString > | IGOR_SUPPORTED_ANIMATION_EXTENSIONS = {"anim"} |
const std::vector< iaString > | IGOR_SUPPORTED_MODEL_EXTENSIONS = {"ompf", "obj"} |
const std::vector< iaString > | IGOR_SUPPORTED_SOUND_EXTENSIONS = {"wav"} |
const iaString | IGOR_RESOURCE_SHADER_MATERIAL = "shaderMaterial" |
const iaString | IGOR_RESOURCE_MATERIAL = "material" |
const iaString | IGOR_RESOURCE_ANIMATION = "animation" |
const iaString | IGOR_RESOURCE_TEXTURE = "texture" |
const iaString | IGOR_RESOURCE_SOUND = "sound" |
const iaString | IGOR_RESOURCE_SPRITE = "sprite" |
const iaString | IGOR_RESOURCE_MODEL = "model" |
const iaString | IGOR_RESOURCE_PARAM_ALIAS = "alias" |
const iaString | IGOR_RESOURCE_PARAM_TYPE = "type" |
const iaString | IGOR_RESOURCE_PARAM_TEXTURE_BUILD_MODE = "textureBuildMode" |
const iaString | IGOR_RESOURCE_PARAM_TEXTURE_WRAP_MODE = "wrapMode" |
const iaString | IGOR_RESOURCE_PARAM_ID = "id" |
const iaString | IGOR_RESOURCE_PARAM_CACHE_MODE = "cacheMode" |
const iaString | IGOR_RESOURCE_PARAM_PIXMAP = "pixmap" |
const iaString | IGOR_RESOURCE_PARAM_SOURCE = "source" |
const iaString | IGOR_RESOURCE_PARAM_NODE = "node" |
const iaString | IGOR_RESOURCE_PARAM_EXPORT_MODE = "exportMode" |
const iaString | IGOR_RESOURCE_PARAM_JOIN_VERTICES = "joinVertices" |
const iaString | IGOR_RESOURCE_PARAM_SUB_TYPE = "subType" |
const iaString | IGOR_RESOURCE_PARAM_QUIET = "quiet" |
const iaString | IGOR_RESOURCE_PARAM_SHADER_MATERIAL = "shaderMaterial" |
const iaString | IGOR_RESOURCE_PARAM_MATERIAL = "material" |
const iaString | IGOR_RESOURCE_PARAM_PHYSICS_MATERIAL = "physicsMaterial" |
const iaString | IGOR_RESOURCE_PARAM_LOD = "lod" |
const iaString | IGOR_RESOURCE_PARAM_KEEP_MESH = "keepMesh" |
const iaString | IGOR_RESOURCE_PARAM_GENERATE = "generate" |
const iaString | IGOR_RESOURCE_PARAM_SEED = "seed" |
const iaString | IGOR_RESOURCE_PARAM_TEXTURE = "texture" |
const iaString | IGOR_RESOURCE_PARAM_EMISSIVE = "emissive" |
const iaString | IGOR_RESOURCE_PARAM_AMBIENT = "ambient" |
const iaString | IGOR_RESOURCE_PARAM_DIFFUSE = "diffuse" |
const iaString | IGOR_RESOURCE_PARAM_SPECULAR = "specular" |
const iaString | IGOR_RESOURCE_PARAM_SHININESS = "shininess" |
const iaString | IGOR_RESOURCE_PARAM_ALPHA = "alpha" |
const iaString | IGOR_RESOURCE_PARAM_TILING = "tiling" |
const iaString | IGOR_RESOURCE_PARAM_TEXTURE0 = "texture0" |
const iaString | IGOR_RESOURCE_PARAM_TEXTURE1 = "texture1" |
const iaString | IGOR_RESOURCE_PARAM_TEXTURE2 = "texture2" |
const iaString | IGOR_RESOURCE_PARAM_TEXTURE3 = "texture3" |
const iaString | IGOR_BUILD_CONFIGURATION = "release" |
#define C1 iaForegroundColor::Green |
#define C2 iaForegroundColor::Green |
#define G iaForegroundColor::Green |
#define M iaForegroundColor::Green |
#define R iaForegroundColor::Red |
#define T iaForegroundColor::White |
#define W iaForegroundColor::Blue |
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