0.44.0
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#include "iNodeManager.h"
#include <iaux/system/iaConsole.h>
#include <igor/scene/nodes/iNode.h>
#include <igor/scene/nodes/iNodeCamera.h>
#include <igor/scene/nodes/iNodeTransform.h>
#include <igor/scene/nodes/iNodeMesh.h>
#include <igor/scene/nodes/iNodeModel.h>
#include <igor/scene/nodes/iNodeRender.h>
#include <igor/scene/nodes/iNodeSkyBox.h>
#include <igor/scene/nodes/iNodeLight.h>
#include <igor/scene/nodes/iNodeSwitch.h>
#include <igor/scene/nodes/iNodeLODSwitch.h>
#include <igor/scene/nodes/iNodeLODTrigger.h>
#include <igor/scene/nodes/iNodePhysics.h>
#include <igor/scene/nodes/iNodeParticleSystem.h>
#include <igor/scene/nodes/iNodeEmitter.h>
#include <igor/scene/nodes/iNodeWater.h>
#include <igor/scene/traversal/iNodeVisitorPrintTree.h>
#include <igor/system/iApplication.h>
Namespaces | |
namespace | igor |
resource parameters texture unit 3 | |