0.44.0
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#include <iNodeRender.h>
Inherits igor::iNode.
Inherited by igor::iNodeSkyBox, igor::iNodeVolume, and igor::iNodeWater.
Public Member Functions | |
const iaMatrixd & | getWorldMatrix () const |
void | setMaterial (const iMaterialPtr &material) |
iMaterialPtr | getMaterial () const |
void | setVisible (bool visible=true) |
bool | isVisible () const |
virtual void | draw ()=0 |
Public Member Functions inherited from igor::iNode | |
iNodeKind | getKind () const |
iNodeType | getType () const |
iNodeID | getID () const |
const iaString & | getName () const |
virtual std::vector< iaString > | getInfo (bool brief=false) const |
void | setName (const iaString &name) |
void | insertNode (iNodePtr node) |
void | insertNodeAsync (iNodePtr node) |
void | setActive (bool active=true) |
void | setActiveAsync (bool active=true) |
void | removeNode (iNodePtr node) |
void | removeNodeAsync (iNodePtr node) |
bool | isChild () |
bool | isChild (iNodePtr child) |
bool | hasChildren () |
const std::vector< iNodePtr > & | getChildren () const |
void | getAllChildren (std::vector< iNodePtr > &children) const |
iNodePtr | getChild (const iaString &name) |
iNodePtr | getChild (iNodeID id) |
const std::vector< iNodePtr > & | getInactiveChildren () const |
iNodePtr | getParent () |
iScenePtr | getScene () |
bool | isTransformationDirty () |
void | setTransformationDirty (bool dirty=true) |
void | calcWorldTransformation (iaMatrixd &matrix) |
bool | isActive () const |
iTransformationChangeEvent & | getTransformationChangeEvent () |
Protected Member Functions | |
virtual void | onUpdateTransform (iaMatrixd &matrix) override |
virtual void | onPreSetScene () override |
virtual void | onPostSetScene () override |
iNodeRender () | |
iNodeRender (iNodeRender *node) | |
virtual | ~iNodeRender () |
Protected Member Functions inherited from igor::iNode | |
void | setTransformationDirtyDown () |
void | setTransformationDirtyUp () |
void | setDataDirty () |
bool | isDataDirty () |
void | setParent (iNodePtr parent) |
void | setScene (iScenePtr scene) |
virtual void | onUpdateTransform (iaMatrixd &matrix) |
virtual void | onPreSetScene () |
virtual void | onPostSetScene () |
virtual bool | onUpdateData () |
virtual void | onPostCopyLink (std::map< iNodeID, iNodeID > &nodeIDMap) |
iNode () | |
iNode (iNodePtr node) | |
virtual | ~iNode () |
Protected Attributes | |
iaMatrixd | _worldMatrix |
bool | _visible = true |
Protected Attributes inherited from igor::iNode | |
bool | _active = true |
iNodeType | _nodeType = iNodeType::iNode |
iNodeKind | _nodeKind = iNodeKind::Node |
iaString | _name = L"iNode" |
bool | _transformationDirty = true |
iScenePtr | _scene = nullptr |
iNodePtr | _parent = nullptr |
std::vector< iNodePtr > | _children |
std::vector< iNodePtr > | _inactiveChildren |
iTransformationChangeEvent | _transformationChangeEvent |
Friends | |
class | iNodeVisitorUpdateTransform |
class | iOctree |
class | iRenderEngine |
class | iNodeManager |
Additional Inherited Members | |
Static Public Member Functions inherited from igor::iNode | |
static iaString | getKindName (iNodeKind kind) |
static iaString | getTypeName (iNodeType nodeType) |
Static Public Attributes inherited from igor::iNode | |
static const iNodeID | INVALID_NODE_ID = IGOR_INVALID_ID |
abstract class for nodes that can render
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protected |
initializes member variables
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protected |
copy ctor
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protectedvirtual |
clears relation to material groups
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pure virtual |
abstract method draw
iMaterialPtr igor::iNodeRender::getMaterial | ( | ) | const |
const iaMatrixd & igor::iNodeRender::getWorldMatrix | ( | ) | const |
bool igor::iNodeRender::isVisible | ( | ) | const |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
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overrideprotectedvirtual |
called by update transform run
\parma[in, out] matrix current transform matrix
Reimplemented from igor::iNode.
Reimplemented in igor::iNodeVolume.
void igor::iNodeRender::setMaterial | ( | const iMaterialPtr & | material | ) |
sets material of node
material | the material |
void igor::iNodeRender::setVisible | ( | bool | visible = true | ) |
sets visibility of this node
visible | if true node will be rendered |
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friend |
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friend |
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friend |
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friend |
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protected |
if node will be rendered
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protected |
world matrix