igor::iNodeRender Member List

This is the complete list of members for igor::iNodeRender, including all inherited members.

_activeigor::iNodeprotected
_childrenigor::iNodeprotected
_inactiveChildrenigor::iNodeprotected
_nameigor::iNodeprotected
_nodeKindigor::iNodeprotected
_nodeTypeigor::iNodeprotected
_parentigor::iNodeprotected
_sceneigor::iNodeprotected
_transformationChangeEventigor::iNodeprotected
_transformationDirtyigor::iNodeprotected
_visibleigor::iNodeRenderprotected
_worldMatrixigor::iNodeRenderprotected
calcWorldTransformation(iaMatrixd &matrix)igor::iNode
draw()=0igor::iNodeRenderpure virtual
getAllChildren(std::vector< iNodePtr > &children) constigor::iNode
getChild(const iaString &name)igor::iNode
getChild(iNodeID id)igor::iNode
getChildren() constigor::iNode
getID() constigor::iNode
getInactiveChildren() constigor::iNode
getInfo(bool brief=false) constigor::iNodevirtual
getKind() constigor::iNode
getKindName(iNodeKind kind)igor::iNodestatic
getMaterial() constigor::iNodeRender
getName() constigor::iNode
getParent()igor::iNode
getScene()igor::iNode
getTransformationChangeEvent()igor::iNode
getType() constigor::iNode
getTypeName(iNodeType nodeType)igor::iNodestatic
getWorldMatrix() constigor::iNodeRender
hasChildren()igor::iNode
iNode()igor::iNodeprotected
iNode(iNodePtr node)igor::iNodeprotected
iNodeManagerigor::iNodeRenderfriend
iNodeRender()igor::iNodeRenderprotected
iNodeRender(iNodeRender *node)igor::iNodeRenderprotected
iNodeVisitorUpdateTransformigor::iNodeRenderfriend
insertNode(iNodePtr node)igor::iNode
insertNodeAsync(iNodePtr node)igor::iNode
INVALID_NODE_IDigor::iNodestatic
iOctreeigor::iNodeRenderfriend
iRenderEngineigor::iNodeRenderfriend
isActive() constigor::iNode
isChild()igor::iNode
isChild(iNodePtr child)igor::iNode
isDataDirty()igor::iNodeprotected
isTransformationDirty()igor::iNode
isVisible() constigor::iNodeRender
onPostCopyLink(std::map< iNodeID, iNodeID > &nodeIDMap)igor::iNodeprotectedvirtual
onPostSetScene() overrideigor::iNodeRenderprotectedvirtual
onPreSetScene() overrideigor::iNodeRenderprotectedvirtual
onUpdateData()igor::iNodeprotectedvirtual
onUpdateTransform(iaMatrixd &matrix) overrideigor::iNodeRenderprotectedvirtual
removeNode(iNodePtr node)igor::iNode
removeNodeAsync(iNodePtr node)igor::iNode
setActive(bool active=true)igor::iNode
setActiveAsync(bool active=true)igor::iNode
setDataDirty()igor::iNodeprotected
setMaterial(const iMaterialPtr &material)igor::iNodeRender
setName(const iaString &name)igor::iNode
setParent(iNodePtr parent)igor::iNodeprotected
setScene(iScenePtr scene)igor::iNodeprotected
setTransformationDirty(bool dirty=true)igor::iNode
setTransformationDirtyDown()igor::iNodeprotected
setTransformationDirtyUp()igor::iNodeprotected
setVisible(bool visible=true)igor::iNodeRender
~iNode()igor::iNodeprotectedvirtual
~iNodeRender()igor::iNodeRenderprotectedvirtual