igor::iTransformComponent Struct Reference

#include <iComponents.h>

Public Attributes

iaVector3d _position
 
iaVector3d _orientation
 
iaVector3d _scale = {1.0, 1.0, 1.0}
 
iaMatrixd _worldMatrix
 

Detailed Description

transform component representing position, orientation and scale of given entity

3d variant

Member Data Documentation

◆ _orientation

iaVector3d igor::iTransformComponent::_orientation

orientation in rad

◆ _position

iaVector3d igor::iTransformComponent::_position

position

◆ _scale

iaVector3d igor::iTransformComponent::_scale = {1.0, 1.0, 1.0}

scale

◆ _worldMatrix

iaMatrixd igor::iTransformComponent::_worldMatrix

the world matrix of this transform


The documentation for this struct was generated from the following file: