igor::iSprite::iFrame Struct Reference

#include <iSprite.h>

Public Attributes

iaRectanglef _rect
 
iaVector2f _pivot
 

Detailed Description

a frame defines an area within the texture that later can be rendered

Member Data Documentation

◆ _pivot

iaVector2f igor::iSprite::iFrame::_pivot

pivot or pivot of frame in texture coordinates 0.0-1.0

can be used to position on screen

◆ _rect

iaRectanglef igor::iSprite::iFrame::_rect

position of frame in texture coordinates 0.0-1.0


The documentation for this struct was generated from the following file: