0.44.0
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data to render textured quads More...
Public Attributes | |
iVertexBufferPtr | _vertexBuffer |
iVertexArrayPtr | _vertexArray |
uint32 | _vertexCount |
uint32 | _indexCount |
iTexturedVertex * | _vertexData = nullptr |
iTexturedVertex * | _vertexDataPtr = nullptr |
iTexturePtr | _textures [MAX_TEXTURE_UNITS] |
uint32 | _nextTextureIndex |
data to render textured quads
uint32 igor::iRendererDataTexturedQuads::_indexCount |
textured quad vertex count
uint32 igor::iRendererDataTexturedQuads::_nextTextureIndex |
next available texture index for quads
iTexturePtr igor::iRendererDataTexturedQuads::_textures[MAX_TEXTURE_UNITS] |
quad textures
iVertexArrayPtr igor::iRendererDataTexturedQuads::_vertexArray |
textured quad vertex array
iVertexBufferPtr igor::iRendererDataTexturedQuads::_vertexBuffer |
textured quad vertex buffer
uint32 igor::iRendererDataTexturedQuads::_vertexCount |
textured quad vertex count
iTexturedVertex* igor::iRendererDataTexturedQuads::_vertexData = nullptr |
textured quad vertex data
iTexturedVertex* igor::iRendererDataTexturedQuads::_vertexDataPtr = nullptr |
pointer to current position in textured quad vertex data