0.44.0
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#include <iComponents.h>
Public Attributes | |
iaRectangled | _viewport = {0.0, 0.0, 1.0, 1.0} |
iProjectionType | _projection = iProjectionType::Perspective |
float64 | _fieldOfView = 45.0 |
float64 | _clipNear = 1.0 |
float64 | _clipFar = 10000.0 |
bool | _clearColorActive = true |
bool | _clearDepthActive = true |
iaColor4f | _clearColor = iaColor4f::gray |
float64 | _clearDepth = 1.0 |
float64 | _leftOrtho = -1.0 |
float64 | _rightOrtho = 1.0 |
float64 | _topOrtho = 1.0 |
float64 | _bottomOrtho = -1.0 |
int32 | _zIndex = 0 |
float64 igor::iCameraComponent::_bottomOrtho = -1.0 |
bottom value used for orthogonal projection
iaColor4f igor::iCameraComponent::_clearColor = iaColor4f::gray |
the clear color
bool igor::iCameraComponent::_clearColorActive = true |
if true clear the color buffer
float64 igor::iCameraComponent::_clearDepth = 1.0 |
clear depth value
bool igor::iCameraComponent::_clearDepthActive = true |
if true clear the depth buffer
float64 igor::iCameraComponent::_clipFar = 10000.0 |
far clip plane
float64 igor::iCameraComponent::_clipNear = 1.0 |
near clip plane
float64 igor::iCameraComponent::_fieldOfView = 45.0 |
field of view
float64 igor::iCameraComponent::_leftOrtho = -1.0 |
left value used for orthogonal projection
iProjectionType igor::iCameraComponent::_projection = iProjectionType::Perspective |
projection type
float64 igor::iCameraComponent::_rightOrtho = 1.0 |
right value used for orthogonal projection
float64 igor::iCameraComponent::_topOrtho = 1.0 |
top value used for orthogonal projection
iaRectangled igor::iCameraComponent::_viewport = {0.0, 0.0, 1.0, 1.0} |
viewport
int32 igor::iCameraComponent::_zIndex = 0 |
z index aka order in which cameras will be rendered