0.44.0
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#include <igor/resources/model/loader/iModelDataIOOMPF.h>
#include <igor/scene/nodes/iNodeTransform.h>
#include <igor/scene/nodes/iNodeModel.h>
#include <igor/scene/nodes/iNodeMesh.h>
#include <igor/resources/mesh/iMesh.h>
#include <igor/resources/mesh/iMeshBuilder.h>
#include <igor/renderer/iRenderStateSet.h>
#include <igor/resources/material/iMaterial.h>
#include <igor/scene/nodes/iNodeManager.h>
#include <igor/scene/nodes/iNodeEmitter.h>
#include <igor/scene/nodes/iNodeParticleSystem.h>
#include <igor/resources/iResourceManager.h>
#include <iaux/data/iaConvert.h>
#include <iaux/system/iaDirectory.h>
#include <iaux/math/iaRandom.h>
#include <ompf/ompf.h>
#include <algorithm>
Namespaces | |
namespace | igor |
resource parameters texture unit 3 | |
Functions | |
static void | igor::calculateBoundingBox (const float32 *vertexData, uint32 vertexSize, uint32 vertexCount, iaVector3d &minPos, iaVector3d &maxPos) |