0.44.0
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#include <iVoxelTerrainMeshGenerator.h>
Inherits igor::iModelDataIO.
Public Member Functions | |
iNodePtr | importData (const iParameters ¶meters) override |
iVoxelTerrainMeshGenerator () | |
virtual | ~iVoxelTerrainMeshGenerator ()=default |
Public Member Functions inherited from igor::iModelDataIO | |
const iaString & | getName () |
const iaString & | getIdentifier () |
virtual iNodePtr | importData (const iParameters ¶meters) |
virtual void | exportData (const iParameters ¶meters) |
iNodePtr | importData (const iaString &filename) |
void | exportData (const iaString &filename, iNodePtr node, iSaveMode saveMode=iSaveMode::KeepExternals) |
iModelDataIO ()=default | |
virtual | ~iModelDataIO ()=default |
Static Public Member Functions | |
static iModelDataIO * | createInstance () |
Additional Inherited Members | |
Protected Attributes inherited from igor::iModelDataIO | |
iaString | _name |
iaString | _identifier |
voxel terrain mesh generator
igor::iVoxelTerrainMeshGenerator::iVoxelTerrainMeshGenerator | ( | ) |
initialize members
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virtualdefault |
does nothing
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static |
creates an instance of this class
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overridevirtual |
generates terrain tiles
!!! ATTENTION consumes and deletes "parameter"
filename | usually the file name but we are not using it here because wedon't load but generate data |
Reimplemented from igor::iModelDataIO.