0.44.0
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#include <iNodeLODTrigger.h>
Inherits igor::iNode.
Public Member Functions | |
const iaVector3d & | getWorldPosition () const |
Public Member Functions inherited from igor::iNode | |
iNodeKind | getKind () const |
iNodeType | getType () const |
iNodeID | getID () const |
const iaString & | getName () const |
virtual std::vector< iaString > | getInfo (bool brief=false) const |
void | setName (const iaString &name) |
void | insertNode (iNodePtr node) |
void | insertNodeAsync (iNodePtr node) |
void | setActive (bool active=true) |
void | setActiveAsync (bool active=true) |
void | removeNode (iNodePtr node) |
void | removeNodeAsync (iNodePtr node) |
bool | isChild () |
bool | isChild (iNodePtr child) |
bool | hasChildren () |
const std::vector< iNodePtr > & | getChildren () const |
void | getAllChildren (std::vector< iNodePtr > &children) const |
iNodePtr | getChild (const iaString &name) |
iNodePtr | getChild (iNodeID id) |
const std::vector< iNodePtr > & | getInactiveChildren () const |
iNodePtr | getParent () |
iScenePtr | getScene () |
bool | isTransformationDirty () |
void | setTransformationDirty (bool dirty=true) |
void | calcWorldTransformation (iaMatrixd &matrix) |
bool | isActive () const |
iTransformationChangeEvent & | getTransformationChangeEvent () |
Protected Member Functions | |
void | onUpdateTransform (iaMatrixd &matrix) |
virtual void | onPreSetScene () |
virtual void | onPostSetScene () |
Protected Member Functions inherited from igor::iNode | |
void | setTransformationDirtyDown () |
void | setTransformationDirtyUp () |
void | setDataDirty () |
bool | isDataDirty () |
void | setParent (iNodePtr parent) |
void | setScene (iScenePtr scene) |
virtual void | onUpdateTransform (iaMatrixd &matrix) |
virtual void | onPreSetScene () |
virtual void | onPostSetScene () |
virtual bool | onUpdateData () |
virtual void | onPostCopyLink (std::map< iNodeID, iNodeID > &nodeIDMap) |
iNode () | |
iNode (iNodePtr node) | |
virtual | ~iNode () |
Friends | |
class | iNodeManager |
class | iNodeVisitorUpdateTransform |
Additional Inherited Members | |
Static Public Member Functions inherited from igor::iNode | |
static iaString | getKindName (iNodeKind kind) |
static iaString | getTypeName (iNodeType nodeType) |
Static Public Attributes inherited from igor::iNode | |
static const iNodeID | INVALID_NODE_ID = IGOR_INVALID_ID |
Protected Attributes inherited from igor::iNode | |
bool | _active = true |
iNodeType | _nodeType = iNodeType::iNode |
iNodeKind | _nodeKind = iNodeKind::Node |
iaString | _name = L"iNode" |
bool | _transformationDirty = true |
iScenePtr | _scene = nullptr |
iNodePtr | _parent = nullptr |
std::vector< iNodePtr > | _children |
std::vector< iNodePtr > | _inactiveChildren |
iTransformationChangeEvent | _transformationChangeEvent |
LOD trigger node
every LOD switch node needs a LOD trigger node in order to switch It can be only one for the whole scene or it can be multiple ones for individual LOD switch nodes.
const iaVector3d & igor::iNodeLODTrigger::getWorldPosition | ( | ) | const |
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protectedvirtual |
registers to new scene
Reimplemented from igor::iNode.
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protectedvirtual |
unregisters trigger from scene if it belonged to a scene before
Reimplemented from igor::iNode.
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protectedvirtual |
sets the current world aka absolute position
pos | new position to be set |
Reimplemented from igor::iNode.
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friend |
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friend |