igor::iEventNodeAddedToScene Class Reference

#include <iEventScene.h>

Inherits igor::iEvent.

Public Member Functions

 iEventNodeAddedToScene (iScenePtr scene, iNodeID nodeID)
 
virtual const iaString getInfo () const override
 
iScenePtr getScene () const
 
iNodeID getNodeID () const
 
- Public Member Functions inherited from igor::iEvent
 iEvent (iWindowPtr window=nullptr)
 
virtual ~iEvent ()=default
 
bool isOfKind (const iEventKind kind)
 
virtual iEventType getEventType () const =0
 
virtual iEventKindMask getEventKindMask () const =0
 
virtual const iaString getName () const =0
 
virtual const iaString getInfo () const
 
iWindowPtr getWindow () const
 
bool isConsumed () const
 
void consume ()
 
template<typename T , typename F >
bool dispatch (const F &func)
 

Detailed Description

node added to scene event

Constructor & Destructor Documentation

◆ iEventNodeAddedToScene()

igor::iEventNodeAddedToScene::iEventNodeAddedToScene ( iScenePtr  scene,
iNodeID  nodeID 
)

init members

Parameters
scenethe scene the node was added to
nodeIDid of the node that was added to the scene

Member Function Documentation

◆ getInfo()

const iaString igor::iEventNodeAddedToScene::getInfo ( ) const
overridevirtual
Returns
information to event

Reimplemented from igor::iEvent.

◆ getNodeID()

iNodeID igor::iEventNodeAddedToScene::getNodeID ( ) const
Returns
the node id

◆ getScene()

iScenePtr igor::iEventNodeAddedToScene::getScene ( ) const
Returns
the scene

The documentation for this class was generated from the following files: