This is the complete list of members for igor::iPhysicsUserMeshCollisionHandler, including all inherited members.
_bb | igor::iPhysicsUserMeshCollisionHandler | protected |
collideCallback(void *const collideDesc, const void *const continueCollisionHandle) | igor::iPhysicsUserMeshCollisionHandler | virtual |
destroyCallback() | igor::iPhysicsUserMeshCollisionHandler | virtual |
getCollisionInfo(void *const infoRecord) | igor::iPhysicsUserMeshCollisionHandler | virtual |
getFacesInAABB(const float64 *p0, const float64 *p1, const float64 **vertexArray, int *vertexCount, int *vertexStrideInBytes, const int *indexList, int maxIndexCount, const int *userDataList) | igor::iPhysicsUserMeshCollisionHandler | virtual |
iPhysicsUserMeshCollisionHandler() | igor::iPhysicsUserMeshCollisionHandler | |
rayHitCallback(void *const rayDesc) | igor::iPhysicsUserMeshCollisionHandler | virtual |
setAABB(const iaVector3f &min, const iaVector3f &max) | igor::iPhysicsUserMeshCollisionHandler | |
testOverlapAABB(const float64 *const box0, const float64 *const box1) | igor::iPhysicsUserMeshCollisionHandler | virtual |
~iPhysicsUserMeshCollisionHandler()=default | igor::iPhysicsUserMeshCollisionHandler | virtual |