igor::iPhysicsBody Member List

This is the complete list of members for igor::iPhysicsBody, including all inherited members.

_angularDampingigor::iPhysicsBodyprotected
_forceigor::iPhysicsBodyprotected
_idigor::iPhysicsBodyprotected
_idGeneratorigor::iPhysicsBodyprotectedstatic
_linearDampingigor::iPhysicsBodyprotected
_massigor::iPhysicsBodyprotected
_materialIDigor::iPhysicsBodyprotected
_newtonBodyigor::iPhysicsBodyprotected
_omegaigor::iPhysicsBodyprotected
_torqueigor::iPhysicsBodyprotected
_transformNodeIDigor::iPhysicsBodyprotected
_userDataigor::iPhysicsBodyprotected
_velocityigor::iPhysicsBodyprotected
applyForceAndTorque(float64 timeStep)igor::iPhysicsBodyprotected
getAngularDamping() constigor::iPhysicsBody
getForce() constigor::iPhysicsBody
getID()igor::iPhysicsBody
getLinearDamping() constigor::iPhysicsBody
getMass()igor::iPhysicsBody
getMaterial() constigor::iPhysicsBody
getMatrix(iaMatrixd &matrix)igor::iPhysicsBody
getNewtonBody()igor::iPhysicsBody
getOmega() constigor::iPhysicsBody
getTorque() constigor::iPhysicsBody
getTransformNodeID() constigor::iPhysicsBody
getTransformNodeMatrix(iaMatrixd &matrix) constigor::iPhysicsBody
getUserData() constigor::iPhysicsBody
getVelocity() constigor::iPhysicsBody
INVALID_PHYSICSBODY_IDigor::iPhysicsBodystatic
iPhysicsigor::iPhysicsBodyfriend
iPhysicsBody(void *newtonBody)igor::iPhysicsBodyprotected
PhysicsApplyForceAndTorqueigor::iPhysicsBodyfriend
PhysicsNodeDestructorigor::iPhysicsBodyfriend
PhysicsNodeSetTransformigor::iPhysicsBodyfriend
registerForceAndTorqueDelegate(iApplyForceAndTorqueDelegate applyForceAndTorqueDelegate)igor::iPhysicsBody
setAngularDamping(const iaVector3d &damping)igor::iPhysicsBody
setForce(const iaVector3d &force)igor::iPhysicsBody
setLinearDamping(float64 damping)igor::iPhysicsBody
setMass(float64 mass)igor::iPhysicsBody
setMaterial(int64 id)igor::iPhysicsBody
setMatrix(const iaMatrixd &matrix)igor::iPhysicsBody
setOmega(const iaVector3d &omega)igor::iPhysicsBodyprotected
setTorque(const iaVector3d &torque)igor::iPhysicsBody
setTransformNodeMatrix(const iaMatrixd &matrix)igor::iPhysicsBodyprotected
setUserData(const std::any &userData)igor::iPhysicsBody
unregisterForceAndTorqueDelegate(iApplyForceAndTorqueDelegate applyForceAndTorqueDelegate)igor::iPhysicsBody
~iPhysicsBody()igor::iPhysicsBodyprotected