igor::iNodeTransform Member List

This is the complete list of members for igor::iNodeTransform, including all inherited members.

_activeigor::iNodeprotected
_childrenigor::iNodeprotected
_inactiveChildrenigor::iNodeprotected
_nameigor::iNodeprotected
_nodeKindigor::iNodeprotected
_nodeTypeigor::iNodeprotected
_parentigor::iNodeprotected
_sceneigor::iNodeprotected
_transformationChangeEventigor::iNodeprotected
_transformationDirtyigor::iNodeprotected
calcWorldTransformation(iaMatrixd &matrix)igor::iNode
getAllChildren(std::vector< iNodePtr > &children) constigor::iNode
getChild(const iaString &name)igor::iNode
getChild(iNodeID id)igor::iNode
getChildren() constigor::iNode
getID() constigor::iNode
getInactiveChildren() constigor::iNode
getInfo(bool brief=false) const overrideigor::iNodeTransformvirtual
getKind() constigor::iNode
getKindName(iNodeKind kind)igor::iNodestatic
getMatrix(iaMatrixd &matrix)igor::iNodeTransformvirtual
getName() constigor::iNode
getParent()igor::iNode
getScene()igor::iNode
getTransformationChangeEvent()igor::iNode
getType() constigor::iNode
getTypeName(iNodeType nodeType)igor::iNodestatic
hasChildren()igor::iNode
identity()igor::iNodeTransformvirtual
iNode()igor::iNodeprotected
iNode(iNodePtr node)igor::iNodeprotected
iNodeManagerigor::iNodeTransformfriend
iNodeVisitorUpdateTransformigor::iNodeTransformfriend
insertNode(iNodePtr node)igor::iNode
insertNodeAsync(iNodePtr node)igor::iNode
INVALID_NODE_IDigor::iNodestatic
isActive() constigor::iNode
isChild()igor::iNode
isChild(iNodePtr child)igor::iNode
isDataDirty()igor::iNodeprotected
isTransformationDirty()igor::iNode
onPostCopyLink(std::map< iNodeID, iNodeID > &nodeIDMap)igor::iNodeprotectedvirtual
onPostSetScene()igor::iNodeprotectedvirtual
onPreSetScene()igor::iNodeprotectedvirtual
onUpdateData()igor::iNodeprotectedvirtual
removeNode(iNodePtr node)igor::iNode
removeNodeAsync(iNodePtr node)igor::iNode
rotate(float64 angle, iaAxis axis)igor::iNodeTransformvirtual
rotate(float64 angleX, float64 angleY, float64 angleZ)igor::iNodeTransformvirtual
scale(const iaVector3d &vector)igor::iNodeTransformvirtual
scale(float64 x, float64 y, float64 z)igor::iNodeTransformvirtual
setActive(bool active=true)igor::iNode
setActiveAsync(bool active=true)igor::iNode
setDataDirty()igor::iNodeprotected
setMatrix(const iaMatrixd &matrix)igor::iNodeTransformvirtual
setName(const iaString &name)igor::iNode
setParent(iNodePtr parent)igor::iNodeprotected
setPosition(const iaVector3d &vector)igor::iNodeTransformvirtual
setPosition(float64 x, float64 y, float64 z)igor::iNodeTransformvirtual
setScene(iScenePtr scene)igor::iNodeprotected
setTransformationDirty(bool dirty=true)igor::iNode
setTransformationDirtyDown()igor::iNodeprotected
setTransformationDirtyUp()igor::iNodeprotected
translate(const iaVector3d &vector)igor::iNodeTransformvirtual
translate(float64 x, float64 y, float64 z)igor::iNodeTransformvirtual
~iNode()igor::iNodeprotectedvirtual