_active | igor::iNode | protected |
_children | igor::iNode | protected |
_inactiveChildren | igor::iNode | protected |
_name | igor::iNode | protected |
_nodeKind | igor::iNode | protected |
_nodeType | igor::iNode | protected |
_parent | igor::iNode | protected |
_scene | igor::iNode | protected |
_transformationChangeEvent | igor::iNode | protected |
_transformationDirty | igor::iNode | protected |
calcWorldTransformation(iaMatrixd &matrix) | igor::iNode | |
getAllChildren(std::vector< iNodePtr > &children) const | igor::iNode | |
getChild(const iaString &name) | igor::iNode | |
getChild(iNodeID id) | igor::iNode | |
getChildren() const | igor::iNode | |
getID() const | igor::iNode | |
getInactiveChildren() const | igor::iNode | |
getInfo(bool brief=false) const override | igor::iNodeTransform | virtual |
getKind() const | igor::iNode | |
getKindName(iNodeKind kind) | igor::iNode | static |
getMatrix(iaMatrixd &matrix) | igor::iNodeTransform | virtual |
getName() const | igor::iNode | |
getParent() | igor::iNode | |
getScene() | igor::iNode | |
getTransformationChangeEvent() | igor::iNode | |
getType() const | igor::iNode | |
getTypeName(iNodeType nodeType) | igor::iNode | static |
hasChildren() | igor::iNode | |
identity() | igor::iNodeTransform | virtual |
iNode() | igor::iNode | protected |
iNode(iNodePtr node) | igor::iNode | protected |
iNodeManager | igor::iNodeTransform | friend |
iNodeVisitorUpdateTransform | igor::iNodeTransform | friend |
insertNode(iNodePtr node) | igor::iNode | |
insertNodeAsync(iNodePtr node) | igor::iNode | |
INVALID_NODE_ID | igor::iNode | static |
isActive() const | igor::iNode | |
isChild() | igor::iNode | |
isChild(iNodePtr child) | igor::iNode | |
isDataDirty() | igor::iNode | protected |
isTransformationDirty() | igor::iNode | |
onPostCopyLink(std::map< iNodeID, iNodeID > &nodeIDMap) | igor::iNode | protectedvirtual |
onPostSetScene() | igor::iNode | protectedvirtual |
onPreSetScene() | igor::iNode | protectedvirtual |
onUpdateData() | igor::iNode | protectedvirtual |
removeNode(iNodePtr node) | igor::iNode | |
removeNodeAsync(iNodePtr node) | igor::iNode | |
rotate(float64 angle, iaAxis axis) | igor::iNodeTransform | virtual |
rotate(float64 angleX, float64 angleY, float64 angleZ) | igor::iNodeTransform | virtual |
scale(const iaVector3d &vector) | igor::iNodeTransform | virtual |
scale(float64 x, float64 y, float64 z) | igor::iNodeTransform | virtual |
setActive(bool active=true) | igor::iNode | |
setActiveAsync(bool active=true) | igor::iNode | |
setDataDirty() | igor::iNode | protected |
setMatrix(const iaMatrixd &matrix) | igor::iNodeTransform | virtual |
setName(const iaString &name) | igor::iNode | |
setParent(iNodePtr parent) | igor::iNode | protected |
setPosition(const iaVector3d &vector) | igor::iNodeTransform | virtual |
setPosition(float64 x, float64 y, float64 z) | igor::iNodeTransform | virtual |
setScene(iScenePtr scene) | igor::iNode | protected |
setTransformationDirty(bool dirty=true) | igor::iNode | |
setTransformationDirtyDown() | igor::iNode | protected |
setTransformationDirtyUp() | igor::iNode | protected |
translate(const iaVector3d &vector) | igor::iNodeTransform | virtual |
translate(float64 x, float64 y, float64 z) | igor::iNodeTransform | virtual |
~iNode() | igor::iNode | protectedvirtual |