igor::iNodeLight Member List

This is the complete list of members for igor::iNodeLight, including all inherited members.

_activeigor::iNodeprotected
_ambientigor::iNodeLightprotected
_childrenigor::iNodeprotected
_diffuseigor::iNodeLightprotected
_inactiveChildrenigor::iNodeprotected
_nameigor::iNodeprotected
_nodeKindigor::iNodeprotected
_nodeTypeigor::iNodeprotected
_parentigor::iNodeprotected
_sceneigor::iNodeprotected
_specularigor::iNodeLightprotected
_transformationChangeEventigor::iNodeprotected
_transformationDirtyigor::iNodeprotected
_typeigor::iNodeLightprotected
_worldMatrixigor::iNodeLightprotected
calcWorldTransformation(iaMatrixd &matrix)igor::iNode
getAllChildren(std::vector< iNodePtr > &children) constigor::iNode
getAmbient()igor::iNodeLight
getChild(const iaString &name)igor::iNode
getChild(iNodeID id)igor::iNode
getChildren() constigor::iNode
getDiffuse()igor::iNodeLight
getDirection() constigor::iNodeLight
getID() constigor::iNode
getInactiveChildren() constigor::iNode
getInfo(bool brief=false) constigor::iNodevirtual
getKind() constigor::iNode
getKindName(iNodeKind kind)igor::iNodestatic
getName() constigor::iNode
getParent()igor::iNode
getPosition() constigor::iNodeLight
getScene()igor::iNode
getSpecular()igor::iNodeLight
getTransformationChangeEvent()igor::iNode
getType() constigor::iNodeLight
getTypeName(iNodeType nodeType)igor::iNodestatic
getWorldMatrix(iaMatrixd &matrix)igor::iNodeLight
hasChildren()igor::iNode
iNode()igor::iNodeprotected
iNode(iNodePtr node)igor::iNodeprotected
iNodeManagerigor::iNodeLightfriend
iNodeVisitorUpdateTransformigor::iNodeLightfriend
insertNode(iNodePtr node)igor::iNode
insertNodeAsync(iNodePtr node)igor::iNode
INVALID_NODE_IDigor::iNodestatic
isActive() constigor::iNode
isChild()igor::iNode
isChild(iNodePtr child)igor::iNode
isDataDirty()igor::iNodeprotected
isTransformationDirty()igor::iNode
onPostCopyLink(std::map< iNodeID, iNodeID > &nodeIDMap)igor::iNodeprotectedvirtual
onPostSetScene()igor::iNodeLightprotectedvirtual
onPreSetScene()igor::iNodeLightprotectedvirtual
onUpdateData()igor::iNodeprotectedvirtual
onUpdateTransform(iaMatrixd &matrix)igor::iNodeLightprotectedvirtual
removeNode(iNodePtr node)igor::iNode
removeNodeAsync(iNodePtr node)igor::iNode
setActive(bool active=true)igor::iNode
setActiveAsync(bool active=true)igor::iNode
setAmbient(const iaColor3f &color)igor::iNodeLight
setAmbient(float32 r, float32 g, float32 b)igor::iNodeLight
setDataDirty()igor::iNodeprotected
setDiffuse(const iaColor3f &color)igor::iNodeLight
setDiffuse(float32 r, float32 g, float32 b)igor::iNodeLight
setName(const iaString &name)igor::iNode
setParent(iNodePtr parent)igor::iNodeprotected
setScene(iScenePtr scene)igor::iNodeprotected
setSpecular(const iaColor3f &color)igor::iNodeLight
setSpecular(float32 r, float32 g, float32 b)igor::iNodeLight
setTransformationDirty(bool dirty=true)igor::iNode
setTransformationDirtyDown()igor::iNodeprotected
setTransformationDirtyUp()igor::iNodeprotected
setType(iLightType type)igor::iNodeLight
~iNode()igor::iNodeprotectedvirtual