igor::iNodeLODSwitch Member List

This is the complete list of members for igor::iNodeLODSwitch, including all inherited members.

_activeigor::iNodeprotected
_childrenigor::iNodeprotected
_inactiveChildrenigor::iNodeprotected
_nameigor::iNodeprotected
_nodeKindigor::iNodeprotected
_nodeTypeigor::iNodeprotected
_parentigor::iNodeprotected
_sceneigor::iNodeprotected
_transformationChangeEventigor::iNodeprotected
_transformationDirtyigor::iNodeprotected
addTrigger(iNodeLODTrigger *trigger)igor::iNodeLODSwitch
addTrigger(uint32 triggerID)igor::iNodeLODSwitch
calcWorldTransformation(iaMatrixd &matrix)igor::iNode
getAllChildren(std::vector< iNodePtr > &children) constigor::iNode
getChild(const iaString &name)igor::iNode
getChild(iNodeID id)igor::iNode
getChildren() constigor::iNode
getID() constigor::iNode
getInactiveChildren() constigor::iNode
getInfo(bool brief=false) constigor::iNodevirtual
getKind() constigor::iNode
getKindName(iNodeKind kind)igor::iNodestatic
getName() constigor::iNode
getParent()igor::iNode
getScene()igor::iNode
getTransformationChangeEvent()igor::iNode
getType() constigor::iNode
getTypeName(iNodeType nodeType)igor::iNodestatic
getWorldPosition() constigor::iNodeLODSwitch
hasChildren()igor::iNode
iNode()igor::iNodeprotected
iNode(iNodePtr node)igor::iNodeprotected
iNodeManagerigor::iNodeLODSwitchfriend
iNodeVisitorUpdateTransformigor::iNodeLODSwitchfriend
insertNode(iNodePtr node)igor::iNode
insertNodeAsync(iNodePtr node)igor::iNode
INVALID_NODE_IDigor::iNodestatic
isActive() constigor::iNode
isChild()igor::iNode
isChild(iNodePtr child)igor::iNode
isDataDirty()igor::iNodeprotected
isTransformationDirty()igor::iNode
igor::iNode::onPostCopyLink(std::map< iNodeID, iNodeID > &nodeIDMap)igor::iNodeprotectedvirtual
onUpdateData()igor::iNodeprotectedvirtual
removeNode(iNodePtr node)igor::iNode
removeNodeAsync(iNodePtr node)igor::iNode
removeTrigger(iNodeLODTrigger *trigger)igor::iNodeLODSwitch
removeTrigger(uint32 triggerID)igor::iNodeLODSwitch
setActive(bool active=true)igor::iNode
setActiveAsync(bool active=true)igor::iNode
setDataDirty()igor::iNodeprotected
setName(const iaString &name)igor::iNode
setParent(iNodePtr parent)igor::iNodeprotected
setScene(iScenePtr scene)igor::iNodeprotected
setThresholds(iNodePtr node, float32 min, float32 max)igor::iNodeLODSwitch
setThresholds(const iaString &nodeName, float32 min, float32 max)igor::iNodeLODSwitch
setThresholds(uint32 nodeID, float32 min, float32 max)igor::iNodeLODSwitch
setTransformationDirty(bool dirty=true)igor::iNode
setTransformationDirtyDown()igor::iNodeprotected
setTransformationDirtyUp()igor::iNodeprotected
update()igor::iNodeLODSwitch
~iNode()igor::iNodeprotectedvirtual