igor::iNodeAudioSource Member List

This is the complete list of members for igor::iNodeAudioSource, including all inherited members.

_activeigor::iNodeprotected
_childrenigor::iNodeprotected
_inactiveChildrenigor::iNodeprotected
_nameigor::iNodeprotected
_nodeKindigor::iNodeprotected
_nodeTypeigor::iNodeprotected
_parentigor::iNodeprotected
_positionigor::iNodeAudioSourceprotected
_sceneigor::iNodeprotected
_transformationChangeEventigor::iNodeprotected
_transformationDirtyigor::iNodeprotected
_velocityigor::iNodeAudioSourceprotected
calcWorldTransformation(iaMatrixd &matrix)igor::iNode
getAllChildren(std::vector< iNodePtr > &children) constigor::iNode
getChild(const iaString &name)igor::iNode
getChild(iNodeID id)igor::iNode
getChildren() constigor::iNode
getGain() constigor::iNodeAudioSource
getID() constigor::iNode
getInactiveChildren() constigor::iNode
getInfo(bool brief=false) constigor::iNodevirtual
getKind() constigor::iNode
getKindName(iNodeKind kind)igor::iNodestatic
getName() constigor::iNode
getParent()igor::iNode
getPitch() constigor::iNodeAudioSource
getScene()igor::iNode
getTransformationChangeEvent()igor::iNode
getType() constigor::iNode
getTypeName(iNodeType nodeType)igor::iNodestatic
hasChildren()igor::iNode
iNode()igor::iNodeprotected
iNode(iNodePtr node)igor::iNodeprotected
iNodeManagerigor::iNodeAudioSourcefriend
insertNode(iNodePtr node)igor::iNode
insertNodeAsync(iNodePtr node)igor::iNode
INVALID_NODE_IDigor::iNodestatic
isActive() constigor::iNode
isChild()igor::iNode
isChild(iNodePtr child)igor::iNode
isDataDirty()igor::iNodeprotected
isLooped() constigor::iNodeAudioSource
isTransformationDirty()igor::iNode
onPostCopyLink(std::map< iNodeID, iNodeID > &nodeIDMap)igor::iNodeprotectedvirtual
onPostSetScene()igor::iNodeprotectedvirtual
onPreSetScene()igor::iNodeprotectedvirtual
onUpdateData()igor::iNodeprotectedvirtual
onUpdateTransform(iaMatrixd &matrix)igor::iNodeAudioSourceprotectedvirtual
play()igor::iNodeAudioSource
removeNode(iNodePtr node)igor::iNode
removeNodeAsync(iNodePtr node)igor::iNode
setActive(bool active=true)igor::iNode
setActiveAsync(bool active=true)igor::iNode
setDataDirty()igor::iNodeprotected
setGain(float32 gain)igor::iNodeAudioSource
setLoop(bool loop)igor::iNodeAudioSource
setName(const iaString &name)igor::iNode
setParent(iNodePtr parent)igor::iNodeprotected
setPitch(float32 pitch)igor::iNodeAudioSource
setScene(iScenePtr scene)igor::iNodeprotected
setSound(iSoundPtr sound)igor::iNodeAudioSource
setTransformationDirty(bool dirty=true)igor::iNode
setTransformationDirtyDown()igor::iNodeprotected
setTransformationDirtyUp()igor::iNodeprotected
stop()igor::iNodeAudioSource
~iNode()igor::iNodeprotectedvirtual