This is the complete list of members for igor::iMeshBuilder, including all inherited members.
accumulateNormal(uint32 index, const iaVector3f &normal) | igor::iMeshBuilder | |
addTriangle(const uint32 indexA, const uint32 indexB, const uint32 indexC, const uint32 indexOffset=0) | igor::iMeshBuilder | |
addVertex(const iaVector3f &vertex) | igor::iMeshBuilder | |
addVertex(const iaVector4f &vertex) | igor::iMeshBuilder | |
calcBoundingBox(iAABoxd &bbox) const | igor::iMeshBuilder | |
calcNormals(bool sharpEdges=false) | igor::iMeshBuilder | |
calcPlanarTextureCoordinates(const iaVector3f ¢er, iaAxis direction, int texunit, float32 scale=1.0f) | igor::iMeshBuilder | |
calcSphericalTexcoordsByNormals(int texunit, float32 scale=1.0f) | igor::iMeshBuilder | |
calcSphericalTexcoordsByPosition(const iaVector3f ¢er, int texunit, float32 scale=1.0f) | igor::iMeshBuilder | |
cleanup() | igor::iMeshBuilder | |
clear() | igor::iMeshBuilder | |
copyTriangles(std::vector< uint32 > srcTriangleIndexes, iMeshBuilder &dst) | igor::iMeshBuilder | |
createMesh() | igor::iMeshBuilder | |
createMesh(const std::vector< uint32 > &triangles) | igor::iMeshBuilder | |
getJoinVertexes() | igor::iMeshBuilder | |
getMatrix(iaMatrixf &matrix) | igor::iMeshBuilder | |
getNormals() const | igor::iMeshBuilder | |
getTextureUnitCount() const | igor::iMeshBuilder | |
getTriangles() const | igor::iMeshBuilder | |
getTrianglesCount() const | igor::iMeshBuilder | |
getVertexCount() const | igor::iMeshBuilder | |
getVertexes() const | igor::iMeshBuilder | |
hasColors() const | igor::iMeshBuilder | |
hasNormals() const | igor::iMeshBuilder | |
iMeshBuilder() | igor::iMeshBuilder | |
multMatrix(const iaMatrixf &matrix) | igor::iMeshBuilder | |
normalizeNormals() | igor::iMeshBuilder | |
setColor(uint32 index, const iaColor4f &color) | igor::iMeshBuilder | |
setJoinVertexes(bool joinVertexes=true) | igor::iMeshBuilder | |
setMatrix(const iaMatrixf &matrix) | igor::iMeshBuilder | |
setNormal(uint32 index, const iaVector3f &normal) | igor::iMeshBuilder | |
setTexCoord(const iaVector2f &texCoord, uint32 unit) | igor::iMeshBuilder | |
setTexCoord(uint32 index, const iaVector2f &texCoord, uint32 unit) | igor::iMeshBuilder | |
~iMeshBuilder() | igor::iMeshBuilder | |