0.44.0
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This is the complete list of members for igor::iAudio, including all inherited members.
bindSource(const iAudioSource &source, iSoundPtr sound) | igor::iAudio | |
create() | igor::iModule< iAudio > | inlinestatic |
createBuffer(iAudioBuffer &audioBuffer, int16 numChannels, int16 bitsPerSample, int32 sampleRate, const char *buffer, int32 bufferSize) | igor::iAudio | |
createSource(iAudioSource &audioSource) | igor::iAudio | |
destroy() | igor::iModule< iAudio > | inlinestatic |
destroyBuffer(const iAudioBuffer &buffer) | igor::iAudio | |
destroySource(const iAudioSource &audioSource) | igor::iAudio | |
getInstance() | igor::iModule< iAudio > | inlinestatic |
iModule()=default | igor::iModule< iAudio > | protected |
iModule< iAudio > | igor::iAudio | friend |
isInstantiated() | igor::iModule< iAudio > | inlinestatic |
playSource(const iAudioSource &audioSource) | igor::iAudio | |
setSourceGain(const iAudioSource &audioSource, float32 gain) | igor::iAudio | |
setSourceLoop(const iAudioSource &audioSource, bool loop) | igor::iAudio | |
setSourcePitch(const iAudioSource &audioSource, float32 pitch) | igor::iAudio | |
stopSource(const iAudioSource &audioSource) | igor::iAudio | |
updateListener(const iaMatrixd &matrix, const iaVector3d velocity) | igor::iAudio | |
updateSource(const iAudioSource &audioSource, const iaVector3d &position, const iaVector3d velocity) | igor::iAudio | |
~iModule()=default | igor::iModule< iAudio > | protectedvirtual |